{"product_id":"rotoboy","title":"RotoBoy","description":"\u003cp\u003e\u003cstrong\u003ePreorder — full payment now. Digital delivery by 27 November 2026.\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eChoose from four local segmentation and matting engines. Select subjects, refine alpha edges and export transparent footage. Your RotoBoy preorder includes RotoBoy Pro 1.0.\u003c\/p\u003e\u003ch2\u003eChoose the right tool for the edge.\u003c\/h2\u003e\u003cp\u003eRotoBoy Pro brings four local segmentation and matting engines into one Mac workspace. Choose an object, isolate a person or try automatic foreground separation.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eSAM 2.1.\u003c\/strong\u003e Select objects with Include and Exclude points. Object memory carries your selection through the clip. Start with Tiny, or download Small and Base+ separately. SAM creates object masks; it is not a dedicated fine-hair alpha-matting model.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eRobust Video Matting.\u003c\/strong\u003e Process people automatically with a recurrent model designed for soft alpha edges. This adapter handles people in the frame rather than individually selected objects.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBiRefNet Lite.\u003c\/strong\u003e Try automatic, detailed foreground segmentation. The Lite model processes each frame independently and has its own input-size control.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eApple Vision.\u003c\/strong\u003e Use the original foreground segmentation and object-tracking engine included with macOS, available without installing an external model.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eChoose by footage.\u003c\/strong\u003e The best result depends on your subject and movement. Review hair, transparency, blur, occlusion and fast motion before exporting.\u003c\/p\u003e\u003ch2\u003eA point. A subject. A sequence.\u003c\/h2\u003e\u003cp\u003eStart with a quick single-frame preview. Add correction points across the clip, then process the whole shot or a chosen range.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eOpen or drop a video.\u003c\/strong\u003e Bring one source clip into the workspace and choose a model. For SAM, choose the model size as well.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eInclude and Exclude points.\u003c\/strong\u003e With SAM, place positive points on the subject and negative points on unwanted areas. Add Subject creates another object; select a subject’s name to edit its points.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eCorrection keyframes.\u003c\/strong\u003e Scrub to other frames and add points to correct the selection. SAM corrections affect the sequence when you process the range again.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePreview Selection.\u003c\/strong\u003e Process the current frame to inspect your prompts before committing to a longer range.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eProcess Range.\u003c\/strong\u003e Run over the clip or a chosen range. Keep a positive SAM point inside the range; Apple Vision requires its reference-selection frame inside it.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eResolution controls.\u003c\/strong\u003e Frame Size sets the longest side of input to external models. SAM uses its own 1024-pixel encoder, BiRefNet has a separate input size and RVM has a matting-detail control.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eTemporal Blend.\u003c\/strong\u003e Mix adjacent output masks when useful. This is not motion compensation and may leave trails during fast movement. It starts at zero; SAM and RVM already maintain their own temporal state.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eReview flagged frames.\u003c\/strong\u003e Flags identify empty or almost-full masks and uncertain Apple tracking. They are review hints, not a guarantee that every other frame is correct.\u003c\/p\u003e\u003ch2\u003eMake the boundary your own.\u003c\/h2\u003e\u003cp\u003eInspect the cutout against different backgrounds, then refine the matte with precise edge and alpha controls.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePreview backgrounds.\u003c\/strong\u003e Switch between checkerboard, black, white, green and gray while reviewing Cutout and Matte views.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eSoftness and expansion.\u003c\/strong\u003e Soften the boundary and expand or contract it. Edge controls use source-pixel units; the preview scales adjustments to match full-resolution export.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eClean and shape the mask.\u003c\/strong\u003e Remove speckles, adjust alpha black and white points, change gamma or invert the mask.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eAdd and Remove brushes.\u003c\/strong\u003e Paint local corrections on the current frame. Undo its last brush stroke with Command-Z. Brush changes stay on that frame; they do not propagate.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eConsistent processing.\u003c\/strong\u003e Changing a model or processing setting invalidates the previous tracked result so you do not accidentally export an old configuration. Per-frame brush corrections remain unless cleared.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePlayback for inspection.\u003c\/strong\u003e Space plays or pauses a silent preview targeting roughly 15 fps.\u003c\/p\u003e\u003ch2\u003eKeep the transparency. Keep the control.\u003c\/h2\u003e\u003cp\u003eExport a cutout for compositing and save the project so you can return to the decisions behind it.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eAlpha video.\u003c\/strong\u003e Export ProRes 4444 with transparency and optional original source audio.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eImage sequences.\u003c\/strong\u003e Choose transparent PNGs for the cutout or grayscale PNGs for the matte.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eFrame timing.\u003c\/strong\u003e Export samples the source nominal frame rate, capped at 120 fps. Variable-frame-rate media is sampled onto that frame grid.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eAutomatic and named saves.\u003c\/strong\u003e Projects save automatically. Save Project As creates a named .rotoboy document. Footage and mask caches are referenced rather than embedded, so keep the original video available.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBring older projects forward.\u003c\/strong\u003e Pro can read standard RotoBoy version 1 projects, although masks may need regeneration. Pro saves version 2 documents, which the standard app cannot open.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKeyboard shortcuts.\u003c\/strong\u003e Command-O imports, Command-Shift-O opens a project, Command-S saves, Command-Shift-S saves as, Command-Shift-M opens Models and Command-E exports.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKnow the scope.\u003c\/strong\u003e Exports use SDR. HDR finishing, foreground color decontamination, spline rotoscoping and multi-clip timelines are not included in this release.\u003c\/p\u003e\u003ch2\u003eOn your Mac. From the first frame.\u003c\/h2\u003e\u003cp\u003eDownload the optional engines once, verify their installation and process footage locally. Model files are separate from the app download.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eChoose your downloads.\u003c\/strong\u003e Open Models to download an individual engine or Install All Three. The first setup prepares the local runtime. Large model weights are not bundled inside the app.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eA genuine readiness check.\u003c\/strong\u003e Each model must pass an inference test before it is marked Ready. Verify Installation checks the runtime and tests installed models.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eAutomatic, Metal or CPU.\u003c\/strong\u003e Auto uses Metal when available and follows the verified CPU fallback when needed. You can also choose CPU or Metal explicitly.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eNo cloud footage processing.\u003c\/strong\u003e Setup requires internet access to download the models and runtime. Once installed, inference runs locally without uploading your footage. Normal use does not require Xcode, Homebrew, an API key or a cloud account.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eStorage kept separate.\u003c\/strong\u003e Projects and model downloads have separate local storage. Keep enough space for models, source footage and mask caches.\u003c\/p\u003e\u003ch2\u003eRequirements\u003c\/h2\u003e\u003cp\u003eApple silicon Mac · macOS 14 or later. Includes RotoBoy Pro 1.0.\u003c\/p\u003e\u003cp\u003eOptional AI engines require model and runtime downloads. Inference then runs locally. Brush corrections are frame-local; SAM point corrections propagate when reprocessed. Exports use SDR. Review difficult hair, motion blur, transparency and occlusion.\u003c\/p\u003e\u003cp\u003eThis is a one-time paid preorder. The app is not available for immediate download. Delivery instructions will be sent to the order email by 27 November 2026. App previews show a development build; the final release may differ.\u003c\/p\u003e","brand":"ARTLABS","offers":[{"title":"Default Title","offer_id":53995115872522,"sku":null,"price":59.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2495\/8306\/files\/artlabs-rotoboy-icon.png?v=1793174282","url":"https:\/\/artlabs.io\/products\/rotoboy","provider":"artlabs","version":"1.0","type":"link"}